Achievements
25 feats to chase. Politics pays as well as combat — and the Hall of Shame is all bragging rights.
Win Conditions
Draw the night's first elimination.
Win a game.
Win without ever dropping below your starting life.
Win a game without ever casting your commander.
Win with an alternate win-condition card.
Combat
Eliminate a player with commander damage.
Deal 21 commander damage in a single turn.
Land a killing blow with a 1/1.
Eliminate every other player in one game.
Deckbuilding
Win with a mono-colored deck.
Win with a five-color deck.
Win with a deck under $50.
Politics & Social
Survive a full turn cycle as everyone's target.
Win without attacking anyone who didn't attack you first.
Win after breaking a deal you swore to keep.
Hand someone else the win when you couldn't take it.
Save another player from lethal damage.
Streaks & Progression
Win three games in a row.
Play 25 league games.
Play 100 league games.
Win every game on a single Monday.
Hall of Shame
Die to your own commander or spell.
Assemble a game-winning combo and still lose.
Miss your third land drop and lose.
Help an opponent win with your own cards.